def createTable[F[_]](prefix: ByteVector)(using monad: Monad[F], nodeStore: NodeStore[F]): StateTable[F] { type Name = Name; type K = K; type V = V; }
Create a StateTable instance at the given prefix.
Create a StateTable instance at the given prefix.
Re-exposes the codecs captured when this Entry was created, ensuring that the blueprint's codec choices are preserved across mounts regardless of what codecs are in scope at the mount call site.